DETAILED CHECKLIST

Game Asset Creation Checklist: Your Complete Guide to Game-Ready 3D Assets

Game asset creation requires balancing visual quality with performance constraints, understanding real-time rendering limitations, and working within strict technical requirements. Whether you're creating characters, props, environments, or vehicles for games, this comprehensive checklist covers every aspect of the game asset creation pipeline. From initial planning to final engine integration, this guide ensures you create assets that are both visually appealing and technically optimized for real-time rendering.

This detailed checklist walks you through pre-production planning, high-poly and low-poly modeling, UV mapping, texture baking, texturing, LOD creation, collision setup, engine integration, and optimization. Each phase builds upon the previous one, ensuring your game assets meet both artistic and technical requirements. Follow this systematic approach to create assets that perform well in real-time game environments.

Pre-Production

Review game design document and asset requirements

Analyze technical constraints and performance targets

Determine polygon budget and triangle count limits

Identify texture resolution requirements

Research game art style and visual direction

Gather reference images for art style and materials

Plan asset modularity and reuse strategy

Determine LOD requirements and distance thresholds

Set up project folder structure and naming conventions

Choose appropriate 3D modeling software

Configure software settings and units

Plan texture atlas and UV layout strategy

High-Poly Modeling

Create high-poly model with full detail

Add all surface details and fine features

Model small details that will bake to normal map

Ensure high-poly model has clean topology

Add bevels and edge details for realistic appearance

Create high-poly version of all components

Verify high-poly model matches design intent

Export high-poly model for baking

Low-Poly Modeling

Create low-poly base mesh within triangle budget

Optimize geometry for real-time rendering

Remove unnecessary edge loops and vertices

Maintain edge loops only where needed for deformation

Simplify geometry in less visible areas

Keep detail in visible and important areas

Ensure low-poly matches high-poly silhouette

Verify triangle count is within budget

Check for and remove hidden faces

Optimize topology for efficient rendering

UV Mapping

Plan UV layout for efficient texture space usage

Create UV seams in hidden or less visible areas

Unwrap low-poly model with minimal distortion

Pack UV islands efficiently to maximize space

Ensure consistent texel density across model

Add padding between UV islands to prevent bleeding

Check for UV stretching and distortion

Optimize UV layout for texture atlas if needed

Export UV layout for texture painting reference

Verify UV coordinates are within 0-1 range

Texture Baking

Set up cage or projection for normal map baking

Bake normal map from high-poly to low-poly

Bake ambient occlusion map

Bake curvature map for material variation

Bake world space normal map if needed

Check baked maps for artifacts and errors

Fix baking issues and re-bake if necessary

Clean up baked maps in image editing software

Verify baked maps match high-poly detail

Export baked maps in appropriate formats

Texturing

Create base color or albedo texture

Paint material variation and color details

Add wear, dirt, and weathering for realism

Create roughness or glossiness map

Add metallic map if asset has metal elements

Create emissive map for glowing elements

Combine baked maps with painted details

Test textures in game engine or viewer

Adjust texture resolution to meet requirements

Optimize texture file sizes

Verify texture formats match engine requirements

Check textures in different lighting conditions

LOD Creation

Create LOD1 version with reduced geometry

Create LOD2 version with further reduction

Create LOD3 version with minimal geometry

Ensure LOD versions maintain recognizable silhouette

Simplify LOD UV layouts if needed

Create lower resolution textures for LODs

Test LOD transitions in game engine

Verify LOD triangle counts meet requirements

Check LOD versions for visual quality

Document LOD distance thresholds

Collision and Physics

Create simplified collision mesh

Ensure collision mesh is convex or properly decomposed

Optimize collision mesh for physics performance

Test collision detection in game engine

Create physics properties if needed

Verify collision mesh doesn't interfere with visuals

Engine Integration

Export model in engine-compatible format

Import asset into game engine

Assign materials and textures in engine

Configure material properties and shaders

Set up LOD groups and distance thresholds

Assign collision mesh in engine

Test asset in game environment

Verify asset scale is correct in engine

Check asset performance and frame rate impact

Optimize asset based on engine testing

Optimization

Review triangle count and optimize if needed

Check texture memory usage

Compress textures appropriately

Remove unused materials and textures

Optimize draw calls if applicable

Test asset on target platform

Profile asset performance

Make final optimizations based on profiling

Final Review

Review asset for visual quality

Verify asset meets technical requirements

Check asset matches art style and design

Test asset in various game scenarios

Get art director or lead approval

Document asset specifications and settings

Back up all source files and assets

Export final asset package for game

Pre-Production: Planning Your Game Asset

Before beginning any modeling work, thorough pre-production planning ensures your asset meets game requirements. Start by reviewing the game design document and all asset requirements. Understand the game's art style, visual direction, and technical constraints. Analyze performance targets and polygon budgets that will guide your modeling decisions.

Determine polygon budget and triangle count limits based on your target platform and asset importance. Identify texture resolution requirements and plan your texture atlas strategy. Research the game's art style and gather reference images that match the visual direction. Plan asset modularity and reuse strategies that can improve efficiency.

Determine LOD requirements and distance thresholds for your asset. Set up your project with clear folder structures and naming conventions that match team standards. Choose appropriate software and configure settings. Plan your texture atlas and UV layout strategy early, as this affects both visual quality and performance.

Essential Pre-Production Considerations

High-Poly Modeling: Creating Detail

High-poly modeling creates the detailed version of your asset that will be used for texture baking. Model with full detail, adding all surface details and fine features. Include small details that will bake to normal maps, such as scratches, dents, surface texture, and edge bevels. These details will be captured in texture maps rather than geometry.

Ensure your high-poly model has clean topology, even though polygon count isn't a concern. Add bevels and edge details for realistic appearance, as sharp edges rarely exist in real life. Create high-poly versions of all components. Verify the high-poly model matches design intent before moving to low-poly creation.

The high-poly model serves as the source for normal maps and other baked textures. Quality here directly affects the final appearance of your low-poly asset. Take time to add appropriate detail and ensure the high-poly model represents the desired final appearance.

Low-Poly Modeling: Optimizing for Real-Time

Low-poly modeling creates the game-ready geometry that will actually be rendered. Create your low-poly base mesh within the triangle budget. Optimize geometry aggressively for real-time rendering, removing unnecessary edge loops and vertices. Maintain edge loops only where needed for deformation or important shape definition.

Simplify geometry in less visible areas while keeping detail in visible and important areas. Ensure the low-poly matches the high-poly silhouette, as silhouette is crucial for recognition. Verify triangle count is within budget. Check for and remove hidden faces that waste polygons.

Optimize topology for efficient rendering. Good low-poly topology balances visual quality with performance. The low-poly model should maintain the asset's recognizable shape while using as few polygons as possible.

UV Mapping: Preparing for Texturing

UV mapping for game assets requires efficiency and optimization. Plan your UV layout to maximize texture space usage while keeping seams in hidden or less visible areas. Unwrap your low-poly model with minimal distortion. Pack UV islands efficiently to maximize available texture space.

Ensure consistent texel density across the model, as inconsistent density creates visible quality differences. Add padding between UV islands to prevent texture bleeding during compression. Check for UV stretching and distortion, adjusting seams as needed. Optimize UV layout for texture atlases if your project uses them.

Export your UV layout as a reference for texture painting. Verify UV coordinates are within the 0-1 range. Efficient UV mapping maximizes texture quality and minimizes memory usage.

Texture Baking: Transferring Detail

Texture baking transfers detail from your high-poly model to texture maps. Set up a cage or projection system for normal map baking. Bake normal maps from high-poly to low-poly, capturing surface detail. Bake ambient occlusion maps for realistic shadowing. Bake curvature maps for material variation.

Check baked maps for artifacts and errors. Common issues include baking errors at seams, incorrect cage projection, and resolution problems. Fix baking issues and re-bake if necessary. Clean up baked maps in image editing software to remove artifacts.

Verify baked maps match high-poly detail. The quality of your baked maps directly affects final asset appearance. Export baked maps in appropriate formats for your game engine. Good texture baking is essential for achieving detail without high polygon counts.

Texturing: Creating Surface Appearance

Texturing creates the surface appearance of your game asset. Create base color or albedo textures that define the asset's color. Paint material variation and color details. Add wear, dirt, and weathering for realism, as perfectly clean assets often look unrealistic.

Create roughness or glossiness maps that control surface shininess. Add metallic maps if your asset has metal elements. Create emissive maps for glowing elements like screens or lights. Combine baked maps with painted details for complete textures.

Test textures in your game engine or viewer to see how they appear in real-time. Adjust texture resolution to meet requirements while maintaining quality. Optimize texture file sizes for performance. Verify texture formats match engine requirements. Check textures in different lighting conditions to ensure they look good in various scenarios.

LOD Creation: Optimizing for Distance

LODs (Levels of Detail) are essential for maintaining performance, especially in games with many visible objects. Create LOD1, LOD2, and LOD3 versions with progressively reduced geometry. Ensure LOD versions maintain recognizable silhouette, as silhouette is crucial for player recognition.

Simplify LOD UV layouts if needed. Create lower resolution textures for LODs to save memory. Test LOD transitions in your game engine to ensure smooth switching. Verify LOD triangle counts meet requirements. Check LOD versions for visual quality at their intended viewing distances.

Document LOD distance thresholds so the engine knows when to switch between LODs. Good LODs maintain visual quality while significantly improving performance for distant objects.

Collision and Physics: Enabling Interaction

Collision meshes enable physics interaction in games. Create simplified collision meshes that roughly match your asset's shape. Ensure collision meshes are convex or properly decomposed for concave objects. Optimize collision meshes for physics performance, as complex collision geometry can impact performance.

Test collision detection in your game engine to ensure it works correctly. Create physics properties if your asset needs specific physical behavior. Verify collision meshes don't interfere with visual appearance. Good collision setup enables proper game interaction without performance issues.

Engine Integration: Bringing Assets to Life

Engine integration brings your asset into the game. Export your model in an engine-compatible format. Import the asset into your game engine. Assign materials and textures, configuring material properties and shaders appropriately.

Set up LOD groups and distance thresholds. Assign collision meshes. Test the asset in the game environment to see how it appears and performs. Verify asset scale is correct in the engine, as incorrect scale can cause significant issues.

Check asset performance and frame rate impact. Optimize based on engine testing. Engine integration is where you discover if your asset meets performance requirements and appears correctly in the game environment.

Optimization: Achieving Performance

Optimization ensures your asset performs well in the game. Review triangle count and optimize if needed. Check texture memory usage and compress textures appropriately. Remove unused materials and textures. Optimize draw calls if applicable.

Test your asset on the target platform to see actual performance. Profile asset performance to identify bottlenecks. Make final optimizations based on profiling data. Optimization is an iterative process of testing and refining to achieve performance goals while maintaining visual quality.

Final Review: Quality Assurance

Before finalizing, review your asset for visual quality, technical requirements, and art style match. Test the asset in various game scenarios to ensure it works correctly. Get art director or lead approval. Document asset specifications and settings for future reference.

Back up all source files and assets. Export the final asset package for the game. Final review ensures your asset is ready for production use and meets all requirements.

Game Asset Creation Best Practices

Throughout the game asset creation process, keep these essential practices in mind:

Game asset creation requires balancing artistic vision with technical constraints. By following this comprehensive checklist, planning for performance, and testing regularly in your game engine, you'll create assets that are both visually appealing and technically optimized. Remember that game assets must perform well in real-time environments while maintaining visual quality.

For more 3D modeling resources, explore our character modeling checklist, our product design modeling guide, our 3D printing preparation checklist, and our architectural visualization guide.

Character Modeling Checklist

Complete guide for creating professional 3D characters covering topology, UV mapping, texturing, and rigging.

Product Design Modeling Checklist

Comprehensive guide for 3D product design modeling covering industrial design, prototyping, and visualization workflows.

3D Printing Preparation Checklist

Essential steps for preparing 3D models for printing including mesh repair, support generation, and file optimization.

Architectural Visualization Checklist

Complete guide for architectural 3D modeling covering building structure, materials, lighting, and rendering.